Chronobreak
Chronobreak was a solo project and my first ever experience properly using Unreal Engine. This project really sparked my passion for creating 3rd person games as I thoroughly enjoyed the process of implementing all player controls along with the accompanying animations which really brings a protagonist to life. Although not perfect I am extremely proud of Chronobreak as it is a game that is programmed in it’s entirety by me and with only 3/4 months experience using Unreal Engine. The main inspirations for Chronobreak were Timesplitters and Dead Space.